* Time warping to deliberately avoid large energy requirements, such as that needed for a mobile processing lab * "Thrust Multiplier Glitch" or using the KAL controller to give an engine >100% thrust limiter * "Infinite Fuel Glitch" or using an engine with negative fuel consumption, set up using the KAL controller over 100 m/s) due to the game incorrectly handling collisions * "Crash-landing Glitch" or putting a Kerbal in EVA to survive collision at high speed (ex. * Any Kraken-drive that provides thrust from passive parts or collisions * Manually changing the "settings.cfg" file * Using a version before v1.0, which has incomplete coding of the game physics * Interacting with crafts launched before the start of the run, including setting a craft as a target. * Using difficulty settings other than default Normal * Mods that add parts, affect in-game behavior, or display extra information * Debug menu to display extra info, affect in-game physics, teleport, clear input locks (up for debate), or any other use 3x4 = 12-fold) or removing from symmetry and re-placing (ex. Using non-standard symmetry using the Symmetry Multiplier exploit (ex.Using a visual mod with none of the previously mentioned effects.v1.0 had less severe atmospheric heating and more severe engine heating, allowing the design of a Mun craft with no decouplers) Using an older version that is v1.0 or later which has different in-game physics than the most recent version (ex.Using stacked decouplers for an instantaneous change in speed."Lithobreaking" or surviving a landing in which some of the parts break due to slightly high speed, which slows down the craft enough for other parts to survive. Time warping to avoid minor electricity requirements, such as controlling a probe."Money Laundering" or accepting contract(s) for the advanced payments, spending it, and declining the contract(s) for no penalty since Normal difficulty does not allow negative balance.Multiple Mobile Processing Labs to duplicate science payout for a single experiment.Other techniques with similar effects, such as an infinite electricity glitchĮxploits or Allowed actions (not a glitch)."Re-entry skip" or using time warp or limited simulated frames to prevent large parts of the atmosphere from being simulated.Time warping to deliberately avoid large energy requirements, such as that needed for a mobile processing lab."Thrust Multiplier Glitch" or using the KAL controller to give an engine >100% thrust limiter."Infinite Fuel Glitch" or using an engine with negative fuel consumption, set up using the KAL controller."Crash-landing Glitch" or putting a Kerbal in EVA to survive collision at high speed (ex.Any Kraken-drive that provides thrust from passive parts or collisions.Manually changing the "settings.cfg" file.Using a version before v1.0, which has incomplete coding of the game physics.Interacting with crafts launched before the start of the run, including setting a craft as a target.Using difficulty settings other than default Normal.Mods that add parts, affect in-game behavior, or display extra information.Debug menu to display extra info, affect in-game physics, teleport, clear input locks (up for debate), or any other use.Any technique with no clear consensus should maintain the same status as before, or be considered a glitch if new. If a run is submitted and labeled as "Glitches: Yes" without any of the recognized glitches, the moderator can choose whether to validate the run as with or without glitches, or ask the community to decide if there is a new technique that could be considered to be a glitch. The mods should organize this discussion and verify runs accordingly. The definitions of glitches shall be decided by the community (join the Discord) and not solely the mods. For example, the infinite fuel glitch is caused by the unintended behavior of an engine having negative fuel consumption, is set up using the KAL controller, and removes the craft design and delta-v aspects of the game. A "glitch" is an unintended behavior of the game or consequence of intended behavior, caused by a deliberate setup by the player that changes the nature and integrity of the gameplay.
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